See Digital Art Demonstrated in HD Format

How to Texture Your Dragon : Outstanding Results with Traditional Hand Painted Texturing

August 2, 2014 – August 3, 2014

| Register

Description:

Webinar with Kim Schneider using Photoshop Elements

Q. Who is this webinar for?

Poser content creators who want to take their texturing to the next level, have greater control over texturing with hand-crafted methods and who wish to have their textures stand out from the crowd!

Q. What do I need for this webinar?

Adobe Photoshop Elements (version 12 used in this event) or Adobe Photoshop

Poser

Blacksmith 3D v 3.3 (or Reality Paint)


Session 1

Date: Saturday 2nd August at 12:00 PDT (Los Angeles)/15:00 EDT (New York)/20:00 BST (London)

Length: 1.5 Hours

* What was there first – shape or texture, texture or shape?

  – How to decide which texture fits best (scales, no scales, which kind of scales)

* Hunting for references and analyzing them

 - Of all the possible scale types there are, which one might work best?

 - Study of reference images (of different scaled animal species (snake, lizard, pangolin, sea turtle, crocodile/alligator; even bird feet! After that we’re up to our ears in scales!)

* Laying out the Parts and Nailing the Method

 - Projection painting from stock photos?

 - Projection painting from scratch?

 - Hand painting? And why did I end up with this method?

 * Map by Map the Beast grows

 - Keeping consistent shapes and styles across the different template/body parts

 - Monitoring scale proportions on seam zones and matching up scale edges

Session 2

Date: Sunday 3rd August at 12:00 PDT (Los Angeles)/15:00 EDT (New York)/20:00 BST (London)

Length: 1.5 Hours

* Fine tuning the maps

 - From the rough hand drawn “sketchy” map to the first displacement map (why displacement map?)

 - Explaining layering and postworking techniques in Photoshop Elements (Multiply, Blur, add grain layers for natural noise, softening edges, etc)

 - Use projection paint techniques to blend the edges on seam zones

* From Displacement to Bump

 - Using the displacement base to create a bump

* Finally: Colour!… Read the rest

How to Sculpt a Dragon (part 1)

July 5, 2014 – July 6, 2014

View MapMap and Directions | Register

Description:

How to Sculpt a Dragon in ZBrush

For intermediate ZBrush users

Session 1 : Saturday the 5th of July from 20:00 GMT

Duration : up to 2 hours

- Dragon Lore : the dragon motif in art, literature, and popular culture.
- Gathering good reference material
- A brief introduction to Dragon Lore : the story of where this mythical creature originated.
- Scrutinizing dragon-like skeletal systems and studying the anatomy of relevant real world animals. We’ll look at contemporary lizards, dinosaurs, birds, bats and large felines.
- Building a base mesh with ZSpheres – using lizard and bat hybrids.
- Concepting with Dynamesh
- Sculpting broad muscle forms with the move, and clay buildup brushes.

Session 2 : Sunday the 6th of July from 20:00 GMT

Duration : up to 2 hours

- Creating wing-webbing with the “curve tri-fill” brush.
- Dam standard brush to block out large scale plates.
- Using masking and transform to build overhanging scales.
- Using the ZRemesher to establish a lower resolution mesh to take advantage of subdivision levels.
- Detailing with scale alphas.

Presented by John Haverkamp

John Haverkamp

John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.

When sick of being an exploited artisan (read starving artist) John got sucked into cyberspace and the arcane mysteries of 3D studio max.

Read the rest

How to Sculpt Trolls and Orcs in ZBrush

How to Sculpt Trolls & Orcs in ZBrush

Ever wanted to draw on your dark side and sculpt a monster from scratch? We’ll show you how to create an eye catching beast in ZBrush AND post work them afterwards to create something special that would not look out of place in Mordor.

HowToSculptTrolls2

John Haverkamp goes through some of the most popular of these mythical creatures in this two webinar set.

These mid-week webinars for Wednesday evenings on the 14th and 21st of May are scheduled especially for time zones in the United States.

Each webinar will last approximately 1.5 hours. Secure your entry to the webinars HERE

Session 1 : Wednesday the 14th of May 2014

Commences 21:30 EDT New York (18:30 PDT Los Angeles)

- bear skull
- baboon skull
- gorilla skull
- erectus skull
- neanderthal skull
- gorilla+bear hybrid écorché troll (where we build the muscles on the skull)

With these anatomical templates in mind we’ll be in a better place to understand and apply the current art trends in depicting these creatures.

Brushes? We’ll be adding and subtracting with the standard brush, clay buildup brush and dam standard brush.

And yanking those faces around with the move brush, move topological brush, snake hook brush

Session 2 : Wednesday the 21st of May 2014

Commences 21:30 EDT New York (18:30 PDT Los Angeles)

Skin detailing approaches.

- Making “face zonal” alpha’s from photographs.
- Blending in the zonal alpha’s with assorted skin pore brushes.

Polypainting strategies.

- Using Cavity masking and Peak and Valley masking to assist in polypainting.
- Color zones of the face.

Compositing of Zbrush Renders

- Using multiple material renders for illustration or in a baked UVW layout.

 

Presented by John Haverkamp

John Haverkamp

John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age.

Read the rest