See Digital Art Demonstrated in HD Format

Introduction to Poser Cloth Room : Dynamic Clothing & Other Essentials

September 13, 2014 – September 13, 2014

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Description:

 

Cloth Room Webinar

Artwork by Aeon-Soul

  • Live presentation by Charles Taylor (Nerd 3D) who presents on behalf of Smith-Micro at the SIGGRAPH computer graphics conference.

  • Engage with Other Like-Minded Poser  in Live Chat & Audio

  • Content Competition : Hellvia and Cast-Aways Collection.

Q. What will I get out of this webinar?

  •  By the end of this session – you’ll be able to use the cloth room from start to finish with existing clothing.

Q. Who is this webinar for?

  • Someone who has never used the cloth room or who has struggled with it.
  • Someone who wants to get the most out of using the Cloth Room

Q. What Poser software do I need for this webinar?

  • Either Poser version 7 or higher OR any version of Poser Pro.

Introduction to Poser Cloth Room

Date: Saturday 13th September at 12:00 PDT (Los Angeles)/15:00 EDT (New York)/20:00 BST (London)

Length: 1.5 Hours

  • How the cloth room has evolved and the engine underneath.
  • The esoteric dial ranges.
  • The importance of dials and mesh density
  • Dealing with simple clothing.
  • The four different vertex groups laid bare.
  • Converting existing *props to make them dynamic.
  • How to use the cloth room from converting from one figure to another.
  • Competition give-aways- Hellvira and Cast-Aways Collection

*Note some items won’t work in the prop room – they have to be built for it.

 


About Charles Taylor

CharlesTaylor
“I started with Poser in 1999 right after Poser 4 was released. At that time I was working as a mechanic, trying to start a computer repair business and fiddling with this new toy called Poser.

Even in school I always wanted to do computer graphics for a living, but I didn’t know how or where to get started. I figured my chances of getting into movies as a CG artist were pretty slim.… Read the rest

How to Sculpt a Dragon (part 1)

July 5, 2014 – July 6, 2014

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Description:

How to Sculpt a Dragon in ZBrush

For intermediate ZBrush users

Session 1 : Saturday the 5th of July from 20:00 GMT

Duration : up to 2 hours

- Dragon Lore : the dragon motif in art, literature, and popular culture.
- Gathering good reference material
- A brief introduction to Dragon Lore : the story of where this mythical creature originated.
- Scrutinizing dragon-like skeletal systems and studying the anatomy of relevant real world animals. We’ll look at contemporary lizards, dinosaurs, birds, bats and large felines.
- Building a base mesh with ZSpheres – using lizard and bat hybrids.
- Concepting with Dynamesh
- Sculpting broad muscle forms with the move, and clay buildup brushes.

Session 2 : Sunday the 6th of July from 20:00 GMT

Duration : up to 2 hours

- Creating wing-webbing with the “curve tri-fill” brush.
- Dam standard brush to block out large scale plates.
- Using masking and transform to build overhanging scales.
- Using the ZRemesher to establish a lower resolution mesh to take advantage of subdivision levels.
- Detailing with scale alphas.

Presented by John Haverkamp

John Haverkamp

John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.

When sick of being an exploited artisan (read starving artist) John got sucked into cyberspace and the arcane mysteries of 3D studio max.

Read the rest

How to Sculpt Trolls and Orcs in ZBrush

How to Sculpt Trolls & Orcs in ZBrush

Ever wanted to draw on your dark side and sculpt a monster from scratch? We’ll show you how to create an eye catching beast in ZBrush AND post work them afterwards to create something special that would not look out of place in Mordor.

HowToSculptTrolls2

John Haverkamp goes through some of the most popular of these mythical creatures in this two webinar set.

These mid-week webinars for Wednesday evenings on the 14th and 21st of May are scheduled especially for time zones in the United States.

Each webinar will last approximately 1.5 hours. Secure your entry to the webinars HERE

Session 1 : Wednesday the 14th of May 2014

Commences 21:30 EDT New York (18:30 PDT Los Angeles)

- bear skull
- baboon skull
- gorilla skull
- erectus skull
- neanderthal skull
- gorilla+bear hybrid écorché troll (where we build the muscles on the skull)

With these anatomical templates in mind we’ll be in a better place to understand and apply the current art trends in depicting these creatures.

Brushes? We’ll be adding and subtracting with the standard brush, clay buildup brush and dam standard brush.

And yanking those faces around with the move brush, move topological brush, snake hook brush

Session 2 : Wednesday the 21st of May 2014

Commences 21:30 EDT New York (18:30 PDT Los Angeles)

Skin detailing approaches.

- Making “face zonal” alpha’s from photographs.
- Blending in the zonal alpha’s with assorted skin pore brushes.

Polypainting strategies.

- Using Cavity masking and Peak and Valley masking to assist in polypainting.
- Color zones of the face.

Compositing of Zbrush Renders

- Using multiple material renders for illustration or in a baked UVW layout.

 

Presented by John Haverkamp

John Haverkamp

John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age.

Read the rest