See Digital Art Demonstrated in HD Format

How to Texture Your Dragon : Outstanding Results with Traditional Hand Painted Texturing

August 2, 2014 – August 3, 2014

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Webinar with Kim Schneider using Photoshop Elements

Q. Who is this webinar for?

Poser content creators who want to take their texturing to the next level, have greater control over texturing with hand-crafted methods and who wish to have their textures stand out from the crowd!

Q. What do I need for this webinar?

Adobe Photoshop Elements (version 12 used in this event) or Adobe Photoshop


Blacksmith 3D v 3.3 (or Reality Paint)

Session 1

Date: Saturday 2nd August at 12:00 PDT (Los Angeles)/15:00 EDT (New York)/20:00 BST (London)

Length: 1.5 Hours

* What was there first – shape or texture, texture or shape?

  – How to decide which texture fits best (scales, no scales, which kind of scales)

* Hunting for references and analyzing them

 - Of all the possible scale types there are, which one might work best?

 - Study of reference images (of different scaled animal species (snake, lizard, pangolin, sea turtle, crocodile/alligator; even bird feet! After that we’re up to our ears in scales!)

* Laying out the Parts and Nailing the Method

 - Projection painting from stock photos?

 - Projection painting from scratch?

 - Hand painting? And why did I end up with this method?

 * Map by Map the Beast grows

 - Keeping consistent shapes and styles across the different template/body parts

 - Monitoring scale proportions on seam zones and matching up scale edges

Session 2

Date: Sunday 3rd August at 12:00 PDT (Los Angeles)/15:00 EDT (New York)/20:00 BST (London)

Length: 1.5 Hours

* Fine tuning the maps

 - From the rough hand drawn “sketchy” map to the first displacement map (why displacement map?)

 - Explaining layering and postworking techniques in Photoshop Elements (Multiply, Blur, add grain layers for natural noise, softening edges, etc)

 - Use projection paint techniques to blend the edges on seam zones

* From Displacement to Bump

 - Using the displacement base to create a bump

* Finally: Colour!… Read the rest

Mastering the Poser Morph Tool : Nerd3D

August 9, 2014 – August 9, 2014

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Screen Shot 2014-07-18 at 22.53.04

Artwork by Aeon Soul

  • Live presentation by Charles Taylor (Nerd 3D) who presents on behalf of Smith-Micro at the SIGGRAPH computer graphics conference.

  • Includes Demonstration in Poser Pro 2014

  • Engage with Other Like-Minded Poser  in Live Chat & Audio

  • Includes competition : Poser Pro software give-away!

Q. Who is this webinar for?

  • Someone who’s struggled with correcting poke-through problems, sculpting or corrective morphs using the morph tool.
  • This webinar is for anyone with some familiarity of  Poser or the Poser Pro products
  • Someone who wants to get the most out of using the Morph Brush.

Q. What do I need to get the most of this webinar?

  • Either Poser version 7 or higher OR any version of Poser Pro.

Mastering the Morph Tool

Date: Saturday 9th August at 12:00 PDT (Los Angeles)/15:00 EDT (New York)/20:00 BST (London)

Length: 1.25 Hours

  • Introduction to the Morph Brush
  • How to Combine and Create Morphs
  • Morph Creation Tool Brush Types
  • Poser Pro Features: Morph Editing and Naming
  • Definitive Fixing Poke-through with the Tighten Tool
  • All About Creating Corrective Morphs

Charles says : “One of the tricks I will show is how to pull off some of the ‘pro’ features in the standard version of Poser.”


About Charles Taylor

“I started with Poser in 1999 right after Poser 4 was released. At that time I was working as a mechanic, trying to start a computer repair business and fiddling with this new toy called Poser.

Even in school I always wanted to do computer graphics for a living, but I didn’t know how or where to get started. I figured my chances of getting into movies as a CG artist were pretty slim. Poser has made my dream of working as a CG artist come true.… Read the rest

How to Sculpt a Dragon (part 1)

July 5, 2014 – July 6, 2014

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How to Sculpt a Dragon in ZBrush

For intermediate ZBrush users

Session 1 : Saturday the 5th of July from 20:00 GMT

Duration : up to 2 hours

- Dragon Lore : the dragon motif in art, literature, and popular culture.
- Gathering good reference material
- A brief introduction to Dragon Lore : the story of where this mythical creature originated.
- Scrutinizing dragon-like skeletal systems and studying the anatomy of relevant real world animals. We’ll look at contemporary lizards, dinosaurs, birds, bats and large felines.
- Building a base mesh with ZSpheres – using lizard and bat hybrids.
- Concepting with Dynamesh
- Sculpting broad muscle forms with the move, and clay buildup brushes.

Session 2 : Sunday the 6th of July from 20:00 GMT

Duration : up to 2 hours

- Creating wing-webbing with the “curve tri-fill” brush.
- Dam standard brush to block out large scale plates.
- Using masking and transform to build overhanging scales.
- Using the ZRemesher to establish a lower resolution mesh to take advantage of subdivision levels.
- Detailing with scale alphas.

Presented by John Haverkamp

John Haverkamp

John Haverkamp was born in Ohio and then moved to the pristine Blue Ridge Mountains of Virginia at a young age. There he spent a semi-isolated childhood re-enacting the Lord of the Rings and being corrupted by Dungeons and Dragons. Always with the fondness for the fantastical and medieval, Art school drove him deeper into Luddite territory by granting him the skills of a traditional metal-smith. This meant post-college jobs making copper fountains, welding and steel fabricating, casting and finishing bronze sculptures, and working for an architectural blacksmith throughout his twenties.

When sick of being an exploited artisan (read starving artist) John got sucked into cyberspace and the arcane mysteries of 3D studio max.

Read the rest